Post Tagged with: "real-time"

by / on 2017/02/06 at 上午6:00 / in 未分类

Mill Stitch Case Study

Mill Stitch is our on-set VR directorial tool and winner of […]

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by / on 2017/01/12 at 上午5:00 / in 未分类

Webinar- MODO, Procedural Modeling – Geek out!

In this webinar, Creative Specialist Andy Brown takes a deep […]

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by / on 2016/12/29 at 下午10:00 / in 未分类

02_ Learn How to Craft Game Effects using Houdini 15_5 & UE4 – Stephen G_ Tucker

This is Lecture 2 of a course that I offer for Free on Udemy […]

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by / on 2016/12/15 at 上午9:00 / in 未分类

Car Destruction in Unreal Engine 4

A fully procedural destructible car in unreal engine 4. You […]

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by / on 2016/10/27 at 上午9:00 / in 未分类

Engine Dev- Polished anim, gpu skincluster and shadows

Hi, here is an update on my engine dev, this is actualy a vi […]

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by / on 2016/10/26 at 下午7:00 / in 未分类

Introducing- Marmoset Toolbag 3

We’re thrilled to reveal the third edition of Toolbag, our r […]

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by / on 2016/10/23 at 下午11:00 / in 未分类

Marmoset Toolbag – GDC 2016 Showcase

We’ve brought together some of the 3D industry’s most talent […]

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by / on 2016/10/08 at 上午8:00 / in 未分类

F3 – Live Code 3D Form Mac App Tour

F3, [Form From Function], is a playful, professional and pow […]

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by / on 2015/11/28 at 上午6:00 / in REELS - SHOW, DEMO

Presenz – Vive Walk – Demo

PresenZ is a system developed by VFX studio Nozon which comb […]

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by / on 2015/07/05 at 下午10:30 / in 未分类

Toolbag 2 – Dota 2 Shader

A quick overview of the new Dota 2 shader support added in t […]

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