Cinema4D, TUTORIALS - 2D, 3D — 2016/11/14 at 上午9:00

Premium tutorial No 8 – Comprehensive introduction to ARNOLD for Cinema 4d

by

Availabe at :
http://mographplus.com/product/comprehensive-introduction-to--for-cinema-4d

In this series of tutorials in 8 hours and 20 minutes ,that’s 500 minutes of tutorials , we learn how to use Arnold for cinema 4d .
First I show you where to find different Arnold tools and functions inside Cinema 4d, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d .
Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold for Cinema 4d , that’s is why we discuss them thoroughly in more than 50 minutes and in 7 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading .
The next section of the course is dedicated to lighting , we learn about different lights in Arnold and different lighting techniques , we learn about Area Lights . spot , distant and point lights , mesh and photometric lights .

We learn what are light filters and how to use them , what is physical sky and image based lighting , we learn about amazing volumetric effects in Arnold for cinema 4d , including Volume scattering and fog .
The lighting section of this course is about 1 hour a and 20 minutes in 12 lessons .

In the next section of the comprehensive introduction to Arnold For Cinema 4d , we start talking about shading and shader network , Arnold’s node-based shader network is one of the point that sets Arnold apart, it is so powerful that’s gonna blow your mind , its gonna change the way you think about shaders and developing them .
First we learn about standard shader which is the main shader in Arnold and capable of creating all sort of materials , we cover standard shader in the longest lesson of this course in about 40 minutes .
Then we discover bump and displacement mapping in Arnold . we explore skin shader and hair shader in a lot of details , these two shaders lets you realistically create subsurface scattering and hair shaders , the hair shader particularly is fantastic , and definitely one of the best hair shaders out there .
Then we learn about ray-switch , ambient occlusion , wire frame , utility , flat , lambert , two-sided and shadow matte shaders .
And then we take a closer look at the available nodes in Arnold shader network editor , we learn about layer color node , different color nodes , conversion , math and shading state nodes , we learn how to use user data and utility nodes and hopefully after watching these you should be very comfortable to develop complex shaders using these long list of nodes .
The shading section of this course is about 3 and a half hour in 16 lessons .

Then we see what Arnold has to offer when the time comes to cameras , we learn about different camera features and different camera types , we explore how to achieve effects like depth of field and motion blur .
In about 35 minutes and in 4 lessons we learn all about cameras .

In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d , we learn about Arnold drivers , we learn about AOVs . what are the AOVs that Arnold offers and how to export and composite them in a composting app like After effects ,. Then we learn about custom AOVs and how to write them out using Arnold shader network editor . then we discover different render settings and also we learn about texture settings and tx manager in Arnold .
The section of the course is about 75 minutes in 5 lessons .
In the final section of the course we take a closer look at Arnold parameters tag , we learn about Arnold procedural and how to render cinema 4d particles using Arnold , in the final lesson of the course we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files and rendering them realistically , we show you all the steps you need to render openVDB files in Arnold .

The final section of the course is 40 minutes in 4 lessons .

This course is the best we have ever recorded at mographplus.com , this is quite different from what we have been doing at mographplus since we started , for each and every lesson there is a script and there is a plan ,, and this is how we are gonna be recording our courses from now on .
Also this is a live course , so whenever there is a major update from solid angle we are gonna be covering it in detail and add it to this course .
So there you have it , you asked for it , you got it , comprehensive introduction to Arnold For Cinema 4d .
Lets get started .


Leave a Reply

电子邮件地址不会被公开。 必填项已用*标注

*

Google+